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Advanced [show]


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with feathered hat. His lavender fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Cask is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Cask hails from a village terrorized by goblins. He helped his mother out around the business and became quite the natural. By chance he met his brother recently and the two have been together since.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Enemies, Job. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Cask Plume, Male Tabaxi Cleric 2
Medium (6'9") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp.


Social Check DCs


Maagog Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man is well dressed, constantly wearing a black suit, yellow shirt, and tan tie. His crest, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He has worked as a Barkeep like his father before him.

Motivation: He wants revenge against illithids.

Ideals: Optimist. Bonds: Attractive, Job, Religious, Enemies. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Maagog Jerynomonis, Male Dragonborn Bard 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 18 (+4)14 (+2)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 50 gp. Freshwater pearl (7 gp). 1 Disguise kit.


Social Check DCs


Borun Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a red costume with the symbols of the four houses of cards on his torso, and a wedding ring on his right hand. He has a white handlebar mustache and slicked back white hair. His fierce brown eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Performer in town.

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Cynical, Insane. Bonds: In love, Job. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Borun Quickstep, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 1000 cp. 2 Antitoxin.


Social Check DCs


Therai Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a black suit, green shirt, and red tie. His hair is cut close to his head. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.

History: Born in the south to a Shepherd, Therai learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Therai Sanity, Male Tiefling Aristocrat 3
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Reynard Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant brown.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Reynard hails from a village terrorized by dire rats. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to open a new tavern

Flaws: Disease. Bonds: Attractive, Enemies, Adventurer, Family, Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Reynard Durkin, Male Half-Elf Aristocrat 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills Arcana +6, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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