Spring Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His lavender fur is slicked back into a classic pompadour. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Justice. Flaws: Addict, Mundane. Bonds: Religious, Enemies. Occupation: Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp. Moss agate (6 gp).
Krimp Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a grey scarf. He is physically well-built. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Krimp hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He became a Herbalist soon after.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Attractive, Rich, Enemies, Job. Occupation: Herbalist
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Alexandrite (300 gp).
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'5" and wears a fancy tan dress. Her moppish red hair is in a traditional bowl cut. Her eyes are hazel.
Personality: A deeply religious woman she believes everything happens for a reason. Tervaround is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against brigands; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Religious, Family, Enemies. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Red-brown spinel (40 gp).
Valorean Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He sports a flattop crest cut. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. Valorean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Valorean was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Opinionated. Flaws: Ugly, Hedonist, PTSD. Bonds: Family. Occupation: Servant
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp. 1 Half-Plate.
Lance Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. With bright silver hair and a scraggly beard. He has several tiny aquamarine earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 200 sp.
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