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Advanced [show]


Peren Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. Peren was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Peren decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Poor, Criminal record. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Peren Yaeldrin, Male Elf Paladin 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Abyssal, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp.


Social Check DCs


Rangrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His red hair is heavily combed to the right. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. Rangrim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has since lost track of the people in his past.

Motivation: His religion dominates his actions.

Ideals: Philantrophist, Entrepeneur. Flaws: Addict. Bonds: Poor, Family, Religious. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Rangrim Bloodkith, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 6000 cp. Bloodstone (60 gp). Smoky quartz (60 gp).


Social Check DCs


Ootah Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'10" and wears a black armored body suit, with a simple red line shooting up and back down. She has moderate length white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ootah lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Family. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Ootah Walcott, Female Half-Orc Fighter 2
Medium (4'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. Banded agate (16 gp). Blue quartz (16 gp).


Social Check DCs


Dalaba Beren, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears dark leathers with embroidery and is in decent physical shape. She wears a small hat to cover her moderate length auburn hair. She has several tiny amber earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The war was a terrible time for her, and Dalaba does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has chosen to use the inheritance that was left to her frivolously. She hasn't been sleeping well lately.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Insomniac, Depressed. Bonds: Rich, Military. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Dalaba Beren, Female Gnome Warlock 3
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Halfling, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shadow Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown armored body suit, with a simple white line shooting up and back down. His black fur is greasy and uncared for. His copper eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: Shadow was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Shadow Of Ebony, Male Tabaxi Fighter 3
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Citrine (50 gp).


Social Check DCs

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