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Advanced [show]


Rivaan Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long green pants that bunch up around his shoes. He has wavy copper crest. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Rivaan was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Military, Criminal record. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Rivaan Dhyrktelonis, Male Dragonborn Ranger 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. Bloodstone (40 gp).


Social Check DCs


Shamil Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her chestnut hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Prone to second guessing herself, she comes off as nervous. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She now mingles about in high society.

Motivation: To pay off her debts; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Family, Rich, Criminal record, Debt. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Shamil Leffery, Female Gnome Warlock 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 90 gp. 3 Thunderstones.


Social Check DCs


Harvest Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'8", this woman is generally shirtless and showing off her tattooed chest. Her fur is gray and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Harvest was born in the south. At a young age she loved to build and create. A gifted student she started as a Navigator, but she got bored and became a Carpenter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend; and half-orc compassion

Ideals: Optimist, Persistence. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Harvest Plume, Female Tabaxi Cleric 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Artistic, Fighting. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Henry Wentworth, Male Human Adept 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 9 (-1)15 (+2)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: An abacus with copper, silver and gold markers (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gnarsh Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak, and he perpetually has his kukri ready. His chestnut hair is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Fighting, Impeccable, Logical. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Gnarsh Gentry, Male Half-Orc Expert 2
Medium (5'6") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 6000 cp. Golden pearl (40 gp). Citrine (40 gp). Amethyst (40 gp). 2 Alchemist’s fire.


Social Check DCs

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