Cask In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a worn and beaten armor. She wears a top hat to cover her moderate length gray fur. Her eyes are amber.
Personality: Eccentric and domineering, Cask will drive conversation. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Cask was left her mother's suit of armor and trained in its use and care. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She wants nothing more than to rejoin the army; and she is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Mundane. Bonds: Family, Military, Criminal record. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp.
Aym Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her silver hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sold as a small child to a brothel owner, Aym was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Mentor. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
Fistula Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears black trousers with brown and white striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. Her green unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Fistula studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 9000 cp. 2 Thunderstones.
Bathin Gift, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His brown hair is braided into rings. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac
Flaws: Selfish, PTSD. Bonds: Attractive, Adventurer, Criminal record. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 17 (+3) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven, Celestial, Ignan
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 220 gp. 1 Half-Plate.
Lûga Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, white, dusty cloak. His golden hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a Bather, his father struggled to pay the bills. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and wishes to resurrect an old love
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor, In love. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +7 / 1d6+5, Ranged +1 / 1d6-1, Grapple +5
Possessions: 1500 sp.
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