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NPC Generator

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Advanced [show]


Az-Adar Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He very much looks the part of a Barkeep. His hair is long and black with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a plains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Nature, Attractive. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Az-Adar Abram, Male Half-Orc Warrior 1
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Deception +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Auran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Nimble In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His red fur is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Nimble reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his music dream.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Nimble In the Storm, Male Tabaxi Adept 3
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Felosial Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy chestnut stubble. She wears a tan coat over a white low-cut shirt, and a small hat upon her head. She has a hunchback. Her tied-back hair is chestnut. This amber eyed northerner is not easily forgotten.

Personality: She snorts whenever she laughs or is feeling confident. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Someone believes her a fraud; and to reunite with her old friends

Flaws: Ugly. Bonds: Religious, Rich, Adventurer, Enemies. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Felosial Berevan, Female Elf Sorcerer 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp. Large well-done wool tapestry (200 gp).


Social Check DCs


Bune Tolerance, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears tattered old clothes. Her white hair is kept up in a ponytail inside a top hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful necromancer made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Philantrophist. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bune Tolerance, Female Tiefling Warrior 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 3 Acid flasks.


Social Check DCs


Veloptima Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. With wild white hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Veloptima is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Jeweler arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Rich. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Veloptima Scheppen, Female Gnome Adept 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)14 (+2) 16 (+3)10 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 310 gp.


Social Check DCs

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