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Advanced [show]


Falkrunn Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bastard sword, but if one is not available she will default to her sword. She has a long golden ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Sold as a small child to a necromancer, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and to reunite with her old friends

Ideals: Athletic. Flaws: Shy, Forgetful. Bonds: Mentor. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Falkrunn Steelfist, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Aerdeth Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of nunchakus on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. He has blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Aerdeth's homeland. Aerdeth decided to take the middle way and become a bodyguard. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Rich, Adventurer, Immigrant. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Aerdeth Iathrana, Male Elf Rogue 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light brown in addition to tight pants. Her golden hair is smooth and relatively long. She has a tattooed face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Sannl took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To clean up the streets; and to protect her home

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Guardian. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Sannl Aranore, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His orange fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a brothel owner, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trail's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Trail In Woods, Male Tabaxi Warlock 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills History +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 160 pp.


Social Check DCs


Serpent Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her red fur has been sun bleached extensively. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a small toy that she constantly fidgets with.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. She's since become an addict/alcoholic.

Motivation: She's in love; and to settle down with her crush

Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Slave, Has a crush. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Serpent Blossom, Female Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 13 (+1)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp. Moss agate (4 gp). 1 Buckler.


Social Check DCs

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