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NPC Generator

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Advanced [show]


Naivara Holimion, Female Elf [Permalink]

Personal [hide]

Description: She wears a fancy blue dress. She has a slight overbite and is overall scrawny. She wears a Stetson hat to cover her moderate length white hair. Her blue eyes are passionate and lively.

Personality: Naivara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Naivara was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.

Motivation: She desires power and/or immortality; and she wants to get laid

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Adventurer, Family, Has a crush. Occupation: Crown-heir

Voice: Forgets to breathe while speaking

Attributes [hide]

Naivara Holimion, Female Elf Warrior 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Chad Kimberly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has styled his auburn hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Chad lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Pacifist, Justice. Bonds: Rich, Immigrant, Family. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Kimberly, Male Human Monk 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Thorpe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail, and he perpetually has his nunchaku ready. His brown hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family Through the years after Thorpe was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thorpe's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Insane, Fearful, Antagonistic. Bonds: Criminal record. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Thorpe Sunmeadow, Male Halfling Rogue 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Vistra Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears many layers of old clothing at all times, she is not a threatening figure. Her brown hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Painter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac

Ideals: Passionate. Flaws: Ugly, Insane, Disease. Bonds: Poor, Criminal record. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Vistra Rubyeye, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 190 gp. 3 Thunderstones.


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of the four houses of cards on her torso. She is physically well-built. With bright black hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Artistic. Bonds: Attractive, Job, Nature, Slave. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Millicent Marley, Female Human Barbarian 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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