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Advanced [show]


Boddynock Garrick, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a tan suit. His red hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Boddynock took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Ugly, Insomniac, Antagonistic, Impulsive. Bonds: Nature. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Boddynock Garrick, Male Gnome Paladin 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs


Arjhan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green tunic with black highlights, and long pastel pants that bunch up around his shoes. He has moderate length rusty crest. His red unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Arjhan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Arjhan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arjhan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arjhan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Arjhan Raghthroknaar, Male Dragonborn Sorcerer 4
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. Lapis lazuli (5 gp).


Social Check DCs


Quillathe Musumeci, Female Half-Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a hunchback. She keeps her red hair in a flapper bob. Her eyes are hazel and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Religious. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Quillathe Musumeci, Female Half-Elf Aristocrat 3
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (40 gp).


Social Check DCs


Halander Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white top hat and white clothes. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable, Artistic, Athletic. Bonds: Family. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Halander Thistletop, Male Halfling Warrior 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)10 (+0) 11 (+0)16 (+3)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs


Mamnen Light, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large green mantle and cape that has been intricately interwoven into his grey robe. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady red eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a wizard, Mamnen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Mentor, Job. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Mamnen Light, Male Tiefling Ranger 3
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 pp.


Social Check DCs

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