Balam Creed, Male Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He typically wears green cloth garments or leather armor. He wears a small hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Seamstress, Balam learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Joker, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. Rich purple corundum (700 gp). 1 Masterwork Common Melee.
Arjhan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. His crest is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Hedonist. Bonds: In love. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Wella Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears silk and lounges about seductively. Her red hair is cut short with large spiked bangs in the front. This green eyed northerner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born blind and as such lacked many opportunities for work. Wella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Unemployed
Voice: Jamaican accent
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Argran Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white armored body suit, with a simple grey line shooting up and back down. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Mayor, Argran learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He became a Mayor soon after.
Motivation: Further expansion of business; and expand his business
Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1600 sp. Brass mug with jade inlays (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Masterwork Light steel shield.
Alice Elton, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears brown cloth garments or leather armor. Sporting a silver mohawk this woman's hair draws a lot of attention. She has gleaming, smiling hazel eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Justice, Logical. Flaws: Shy. Bonds: Religious, Job. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
