Mordai Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his dagger ready. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Calm and collected, he is a well trained Crown-heir. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Healer, but he was a colossal failure. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Slave. Occupation: Crown-heir
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Amethyst (80 gp). Emerald (600 gp). Brown-green garnet (80 gp).
Flask Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Doctor. His yellow fur is knotted and matted. He has a tattooed face.
Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Flask hails from a village terrorized by gnolls. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Adventurer, Family. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 60 gp. Red garnet (120 gp).
Unvera Timbers, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she has a large tan mantle and cape that has been intricately interwoven into her black robe. She has styled her chestnut hair well, parting it to the right. Her eyes are blue.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in a small desert village. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Unvera was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Logical. Bonds: Enemies, Nature, Poor. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Lapis lazuli (11 gp).
Sybil Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many tan ritualistic tattoos. She dresses like a well dressed Blacksmith does. She has auburn hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She ran away from her former home and has been making her living as a Blacksmith for the past few years.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and to be a layabout again
Ideals: Artistic, Entrepeneur. Flaws: Emotional. Bonds: Job, Attractive. Occupation: Blacksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Uzza Respect, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She carries with her a set of daggers on her belt, each one with a amber on the hilt. She has wavy white hair. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uzza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Banker and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2800 sp. Obsidian (13 gp). 1 Chain shirt. 1 Half-Plate.
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