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NPC Generator

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Advanced [show]


Caelynn Richie, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She likes to wear violet tank tops with tan skirt, marred by sweets. Her auburn hair is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is frequently practicing swordplay.

History: The child of a Knight, who enjoyed hunting, Caelynn was taken on many hunting expeditions. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Flaws: Ugly, Insane, PTSD. Bonds: Military, Nature. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Caelynn Richie, Female Half-Elf Rogue 4
Medium (4'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 12 (+1)17 (+3)
Skills Deception +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Moss agate (7 gp). Golden yellow topaz (500 gp). 1 Banded mail. 1 Chain shirt.


Social Check DCs


Trey Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. His auburn hair is matted, messy, and big. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Military, Adventurer, Enemies. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Trey Rutland, Male Human Paladin 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 50 gp.


Social Check DCs


Wymar Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing violet shirts, loose pants, and blazers most of the time and is in decent physical shape. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is content; and regain custody of his son

Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Enemies, Family. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Wymar Aloro, Male Half-Elf Monk 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 250 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver ewer (20 gp).


Social Check DCs


Sammal Fate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is typically in his Blacksmith uniform. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Blacksmith, Sammal learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Blacksmith soon after.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Sammal Fate, Male Tiefling Paladin 2
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1500 sp.


Social Check DCs


Markosian Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her shortbow ready. Her red hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has recently gotten a pet goose that steals things from people.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Fighting, Joker. Flaws: Insane. Bonds: Criminal record. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Markosian Sympathy, Female Tiefling Expert 2
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 140 pp.


Social Check DCs

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