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Wymar Hamilton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. He has a long silver beard with little hanging trinkets. He has several tiny emerald earrings on each ear.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Immigrant, Adventurer. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Wymar Hamilton, Male Human Rogue 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Chalcedony (40 gp).


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy red pantaloons and a tan scarf. He wears his black hair up. He has a dull look in his gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Gildmak Jamjar, Male Halfling Ranger 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a shield. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oskar took refuge in the large cave and found the beat up shield and armor he uses now. He has never given up on his music dream.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Attractive, Nature. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Oskar Helcral, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 16 (+3)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Soveliss Floshem, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting clothing which further accentuates his frame. His golden hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: Soveliss was born with his father's beautiful face. Cursed with a spirit at a very young age, Soveliss has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Soveliss Floshem, Male Elf Wizard 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4000 cp. 8 Acid flasks.


Social Check DCs


Gesrethe Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large black jacket. She wears her gold crest up. She has gleaming, smiling gold eyes.

Personality: Overbrimming with self-confidence, Gesrethe isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Gesrethe was born in the west. At a young age she loved to build and create. Her father was very strict, and drilled into her lessons on being the perfect lady. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable, Optimist, Persistence. Bonds: In love. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Gesrethe Daardendrian, Female Dragonborn Rogue 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp.


Social Check DCs

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