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Advanced [show]


Ovina Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and she perpetually has her hand crossbow ready. Her hair is golden, silky, and of moderate length. She has several tiny emerald earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a font of random trivia from the lore and stories she has discovered

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. After a long history of fighting, Ovina and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Ovina Ironfist, Female Dwarf Commoner 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Fibblestib Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long golden hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Fibblestib Nopenstallen, Male Gnome Rogue 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Cory Kensley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a faded coat and loose pants complete with deerstalker hat. His skin is also unnaturally pale. He is bald on top and has large brown tufts of hair around his ears. His blue eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cory. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Cory Kensley, Male Human Aristocrat 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. Large well-done wool tapestry (200 gp).


Social Check DCs


Abad Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Adventurer, Poor, Mentor, Family. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Abad Frailty, Male Tiefling Warrior 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)18 (+4) 14 (+2)14 (+2)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 120 gp.


Social Check DCs


Cory Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His blonde hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Cory Drover, Male Half-Elf Paladin 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Tourmaline (70 gp).


Social Check DCs

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