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NPC Generator

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Advanced [show]


Dynamic Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple pastel robe with green stripes complete with hood, and she perpetually has her greatsword ready. Her black fur is lengthy. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great joy in being the best Masseuse in town.

History: She was born to loving parents in a slum to the east. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: Expand her business; and wants to raise her children well

Ideals: Fighting, Disciplined. Bonds: Job, Poor, Family. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Dynamic Mirror, Female Tabaxi Commoner 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp.


Social Check DCs


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is matted, messy, and big. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She believes the world needs to unite to get rid of goblins once and for all.

History: Trym hails from a village terrorized by goblins. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: A deep hatred of goblins; and to get a good night's sleep

Flaws: Ugly, Insane, Insomniac. Bonds: Rich, Enemies. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Trym TellPenny, Female Halfling Rogue 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Silent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no fur. Her yellow eyes peer out from beneath her feathered pastel hat.

Personality: Silent speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her.

Ideals: Athletic, Impeccable, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Silent Candle, Female Tabaxi Adept 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)19 (+4)
Skills Intimidation +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp. Chrysoprase (80 gp). 1 Darkwood Buckler.


Social Check DCs


Hunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a halberd. His white hair has been sun bleached extensively. His amber eyes peer out from beneath his small grey hat.

Personality: He snorts whenever he laughs or is feeling confident. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Has a crush, Adventurer, Nature. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Hunter Roscoe, Male Human Warrior 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 18 (+4)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Helen Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dark leathers with embroidery. Her white hair is thinning but still full. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She now travels the world, in search of power and loot.

Motivation: She has money and likes to spend it; and an old rival family wants her found

Ideals: Impeccable, Gifted. Bonds: Family, Adventurer, Rich. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Helen Myerscough, Female Human Fighter 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 12 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Brown-green garnet (140 gp).


Social Check DCs

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