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NPC Generator

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Advanced [show]


Hadarai Lathalas, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west. Hadarai was born on a far western mountains where he grew up under the tutelage of his father, an expert Hunter. He was always very intelligent and has formed a secret society of specialists.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Hadarai Lathalas, Male Elf Aristocrat 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Freshwater pearl (15 gp).


Social Check DCs


Azza Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear black tank tops with green skirt, and she perpetually has her sickle ready. Her deerstalker hat is riddled with cuts and holes. Her red eyes are passionate and lively.

Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Azza lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Religious, Family. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Azza Instinct, Female Tiefling Cleric 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)16 (+3) 10 (+0)19 (+4)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Sardonyx (60 gp).


Social Check DCs


Aym Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is well dressed, constantly wearing a green suit, black shirt, and pastel tie. She has dyed her greying purple hair a little too much giving a sharp purple color. Her eyes are a pleasant gold.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aym was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. Days after completing her studies, news broke out that her hometown was attacked by goblins. Aym was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Expand her business.

Ideals: Impeccable, Logical. Bonds: Job, Enemies. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Aym Felicity, Female Tiefling Monk 3
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Sybil Ashton, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is singed and shortened. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Stableman. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her sister before her, after school she went straight into learning to become a Stableman. She has worked as a Stableman like her mother before her.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Sybil Ashton, Female Human Adept 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 sp. A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Good lock.


Social Check DCs


Emerald Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. Her brown fur is lengthy and is close to two feet long. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She can't help but pocket interesting objects she comes across

History: The child of a Priest, who enjoyed hunting, Emerald was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day; and she is not mentally stable, and does not behave rationally

Flaws: Cynical, Insane. Bonds: Criminal record, Nature. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Emerald Timber, Female Tabaxi Rogue 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 15
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp.


Social Check DCs

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