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Advanced [show]


Grai Wentworth, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black armored body suit, with a simple white line shooting up and back down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Grai Wentworth, Female Half-Orc Ranger 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 150 pp. 1 Thunderstones.


Social Check DCs


Mordai Madness, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. His black hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Bellfounder profession.

History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He is greedy; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Ugly, Shy. Bonds: Job, Nature, Rich. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Mordai Madness, Male Tiefling Aristocrat 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Direcris Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered grey stockings. His white crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 7 years old his parents immigrated from the north. He has had some formal writing training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Artistic, Optimist. Flaws: Secretive. Bonds: Immigrant, Has a crush. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Direcris Yarjerit, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Falkrunn Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey deerstalker hat and grey clothes. She has done her best to style her white hair to look like a famous performer. Her eyes, though not visible through her cowl, are hazel.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not trust anyone and sleeps with one eye open.

History: Born in the north to a Shepherd, Falkrunn learned a great deal about her mother's area of expertise. A few years later when the south was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Shepherd.

Motivation: Marry her brother to traveling adventurers; and regain custody of her son

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Immigrant, Family. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Falkrunn Caebrek, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown costume with the symbols of the four houses of cards on his torso. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Poor. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Orsik Goldfinder, Male Dwarf Fighter 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)10 (+0) 14 (+2)10 (+0)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp.


Social Check DCs

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