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Advanced [show]


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His tied-back hair is red. His amber eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Fearful, Secretive. Bonds: Military. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Olunt Loderr, Male Dwarf Druid 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 12 (+1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Art Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is physically well-built. She has wavy cinnamon fur. She has a tattooed face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She enjoys reading and quiet.

History: Born to a pair of adventurers, Art grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. In the meantime she has taken over work as a Gardener and occasionally as a mercenary.

Motivation: To share knowledge with the world.

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Art Of World, Female Tabaxi Commoner 4
Medium (4'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 15000 sp. Deep blue spinel (600 gp). Rock crystal (60 gp). Pink pearl (110 gp). Rhodochrosite (4 gp).


Social Check DCs


Pelt Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear pastel clothing when she does not wear armor. Her fur is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in the west to a Apothecary, Pelt learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Apothecary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Ugly, Antagonistic, Shy. Bonds: Job. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Pelt Of Ale, Female Tabaxi Barbarian 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. Lapis lazuli (16 gp).


Social Check DCs


Roger Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely violet suit with grey socks and a vest with buckled shoes. His golden hair is smooth and relatively long. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments

History: He got into the Brewer business at a young age. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To be a Guard again; and wants to open a new tavern

Ideals: Joker, Gifted. Bonds: Attractive, Job, Family. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Roger Horner, Male Half-Elf Paladin 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Richard Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful necromancer made him what he is. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Justice. Bonds: Poor, Religious, Mentor, Adventurer, Job. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Richard Kimberley, Male Human Commoner 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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