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Fonkin Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears a tight fitting blue shirt and pants. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a island tribe. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Hedonist. Bonds: Attractive, Religious, Nature. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Fonkin Tarkelby, Male Gnome Adept 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Zykroff Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears a well pressed and immaculate suit (or dress). She has done her best to style her gold crest to look like a famous performer. This gold eyed northerner is not easily forgotten.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to dragonborn people

Ideals: Joker. Flaws: Selfish, Racist. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Zykroff Hashphronyxadyn, Female Dragonborn Warlock 4
Medium (6'3") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lance Sherwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair up. He has gleaming, smiling brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Lance was born in the east. At a young age he loved to build and create. Lance was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lance decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A rival would like him out of the picture; and he wants nothing more than to rejoin the army

Ideals: Athletic, Persistence. Bonds: Criminal record, Has a crush, Military. Occupation: Shepherd

Voice: Rolls R's

Attributes [hide]

Lance Sherwood, Male Human Commoner 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Pink pearl (70 gp).


Social Check DCs


Harvest In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy gray fur. She prefers to wear brown clothing when she does not wear armor. She has a hunchback. Her gray fur is matted, messy, and big. Her eyes are amber and catlike.

Personality: She acts crazy and hedonistic. She is skeptical of what others tell her and is slow to trust.

History: She was raised in a forest tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Harvest never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is wracked by social anxiety; and wishes to resurrect an old love

Flaws: Ugly, Hedonist, Shy, Fearful. Bonds: Nature, In love. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Harvest In the Morning, Female Tabaxi Adept 1
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 20 gp. Red garnet (40 gp).


Social Check DCs


Seraphina Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her hair, while still mostly red, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her mother raised her in a mountain cabin. Seraphina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Seraphina Nimblefingers, Female Halfling Barbarian 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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