Mindartis Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish red hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Mindartis managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Ideals: Justice, Optimist. Bonds: Rich, Criminal record, Enemies. Occupation: Body Guard
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. Freshwater pearl (15 gp).
Kite Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her fur, while still mostly orange, has prominent grey streaks. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Logical. Flaws: Ugly. Bonds: Criminal record, Religious, Rich. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 130 pp.
Robbie Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is skeptical of what others tell her and is slow to trust.
History: Born in the south her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.
Motivation: Wants to work out more often; and she feels threatened by others
Ideals: Athletic. Flaws: Sensitive, Shy. Bonds: Poor, Military. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Brass mug with jade inlays (200 gp). 1 Antitoxin.
Uzza Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has wavy chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Flattery will make her almost putty in your hands.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Selfish, Disease. Bonds: Criminal record, Rich. Occupation: Map Maker
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Lapis lazuli (13 gp). Red spinel (70 gp). 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Simple lock.
Thea Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Mortician does, and sports empty pouches on her belt. Her hair is white and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She speaks before she thinks and is too direct. She is skeptical of what others tell her and is slow to trust.
History: She comes from a rich western family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.
Motivation: Expand her business.
Flaws: Insomniac, Impulsive, Shy. Bonds: Job, Rich. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
Possessions: 800 sp. Coral (90 gp).
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