Ethereal Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tight fitting pastel shirt and pants. He carries a battered whip and tarnished dagger as well. His red fur is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
Silent In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her brown fur in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She loves telling others what to do and how they should feel about things. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Silent took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 110 gp.
Dayereth Nailo, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is kept up in a ponytail inside a broad hat. He has brown eyes and a tan hat with a green feather.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the south to a Junk Dealer, Dayereth learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He became a Junk Dealer soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Slave, Job. Occupation: Junk Dealer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Ranged Weapon.
Herleva Ashley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She wears a mask on her face.
Personality: Herleva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has all her life been fascinated with music.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was turned out during the war. She and her family wandered east to less war torn lands. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and she is terrified, and will act out of fear
Ideals: Extrovert, Artistic. Flaws: PTSD. Bonds: Military. Occupation: Banker
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 160 gp.
Igden Turen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy golden hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Igden is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Farmer, Igden learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Igden was left his mother's suit of armor and trained in its use and care. He became a Farmer soon after.
Motivation: He's in love; and his religion dominates his actions
Ideals: Extrovert. Bonds: Attractive, Religious, Job, Military, Has a crush. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
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