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NPC Generator

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Advanced [show]


Gilbert Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. His silver hair is braided into rings. His fierce violet eyes like to dwell on things.

Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He is content; and he has money and likes to spend it

Ideals: Opinionated, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Actor

Voice: Old thin voice

Attributes [hide]

Gilbert Melancon, Male Human Warlock 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 pp.


Social Check DCs


Nissa Munggen, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair has been sun bleached extensively. Her hazel eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the east. A few years later when the north was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She seems to be bored by most things; and she is content

Ideals: Entrepeneur, Justice. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Nissa Munggen, Female Gnome Wizard 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


Windy Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting clothing which further accentuates her frame. Her black fur is smooth and relatively long. Her eyes are blue.

Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Adventurer mother left her crippled. After a long history of fighting, Windy and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Windy Of Claws, Female Tabaxi Barbarian 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Breena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her golden hair has been sun bleached extensively. Her green eyes lackadaisically let the world flow into them.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Breena Folkor, Female Gnome Aristocrat 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 330 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Marastyr Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She has a slight overbite and is overall scrawny. Her golden hair is long and unkept. Her eyes, though not visible through her cowl, are gray.

Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: The child of a Tanner, who enjoyed hunting, Marastyr was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Nature, Adventurer. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Marastyr Thrahak, Female Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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