Ahrim Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He keeps his purple hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with unlife at a very young age, Ahrim has worked very hard to control his curse. He has achieved small success as a Painter.
Motivation: Wants to raise his children well; and doesn't want to be a painter and was forced into it by his family
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Military, Family. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2 Acid flasks.
Giselle Garfield, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a large grey jacket. She has a penchant for wearing a ring with an oversized jet on her left hand. She wears her brown hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Adventurer, Criminal record. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Amber (90 gp).
Sannl Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. She has chestnut hair. Her hazel eyes lackadaisically let the world flow into them.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she would like to get married and retire
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Mentor, Has a crush. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 18 (+4) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Qualen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and lanky with angular features, he is an attractive figure. He wears bulky blue painted plate armor. He has wavy black hair. His eyes are likewise green.
Personality: Aggressive, abrasive, and angry, Qualen embodies much of what other species detest in the Gnomes. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Qualen hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Qualen and his spouse have recently divorced.
Motivation: Many dire rats want him driven away; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies, Mentor. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Finely wrought small gold bracelet (70 gp). Silver ewer (70 gp). Brass mug with jade inlays (600 gp).
Spring In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" northern woman, she wears a brown broad hat and brown clothes. She wears a colorful flower in her cinnamon fur. Her yellow eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing herself, she comes off as nervous. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Stableman, who enjoyed hunting, Spring was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Baker work with an outfit from a few towns over. Baker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Baker.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she'd like to take her coworkers down a peg
Flaws: Shy. Bonds: Attractive, Rich, Nature, Job, Enemies. Occupation: Baker
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 sp. Freshwater pearl (15 gp).
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