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NPC Generator

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Advanced [show]


Vassago Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear green clothing when he does not wear armor. He keeps his dark red hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist, Gifted. Bonds: Rich, Family. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Vassago Sympathy, Male Tiefling Druid 3
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)18 (+4) 10 (+0)18 (+4)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Valafar Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He wears a wide-brimmed hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He never wears the same outfit twice, unless he absolutely has to.

History: Valafar lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern.

Ideals: Passionate, Artistic. Bonds: Immigrant, Family, Job. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Valafar Loathe, Male Tiefling Commoner 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp. Zircon (30 gp). Alexandrite (300 gp). Smoky quartz (30 gp). 1 Backpack. 1 Average lock. 1 Silk rope.


Social Check DCs


Grumbar Law, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a grey scarf. He has a slight overbite and is overall scrawny. His brown hair is long and unkept. His thin eyebrows rest above his beady violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Sold as a small child to a brothel owner, Grumbar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Grumbar Law, Male Half-Orc Warlock 2
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 8000 cp.


Social Check DCs


Lilli Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. Her chestnut hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are hazel.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She takes great joy in being the best Performer in town.

History: A powerful necromancer made her what she is. She struck it rich when she found rare goods in large quantities. She was granted necromantic powers by her dying brother.

Motivation: She doesn't get along with people that don't share her tastes; and wants her loneliness to end

Ideals: Impeccable, Gifted. Bonds: Rich, Job, Mentor, Has a crush. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Lilli Folkor, Female Gnome Wizard 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 15000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shivering Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his brown fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Fighting, Athletic, Gifted. Flaws: Mundane. Bonds: Religious, Job. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Shivering Buttons, Male Tabaxi Druid 1
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)17 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. Star rose quartz (80 gp).


Social Check DCs

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