Furrele Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her crest is rusty and very short. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Knight, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Family. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
Pyra Disdain, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a well pressed and immaculate suit (or dress). Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her black eyes peer out from beneath her Stetson black hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Pyra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter.
Ideals: Optimist. Bonds: Slave, Poor, Family. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Orla Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has the majority of her body covered in plate. Her blonde hair is long and unkept. She wears a mask on her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
Possessions: 160 gp.
Abalaba Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is renowned for her bright blue dresses and hats. She has done her best to style her red hair to look like a famous performer. Her eyes are hazel and beady.
Personality: She is irascible and easily irritated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Abalaba fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Red garnet (70 gp). Brown-green garnet (70 gp). Chrysoberyl (70 gp).
Ahrim Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'8". He wears a robe, a symbol of luck around his neck, and a mace on his belt, and his gloved hand is found clutching a mace. His silver hair is matted, messy, and big. This red eyed easterner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a white middle class family as the only child. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he is a bit of a kleptomaniac
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!