Sarah Atherton, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is wearing colorful clothing, dressed as a Blacksmith, marred by sweets. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her hazel eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to make almost anything out of random pieces of junk.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Sarah took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Blacksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). 1 Chain shirt.
Diesa Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a grey poncho over her likewise colored trousers and shirt. She sports a flattop hair cut. Her ears are large.
Personality: She is a hateful person. She taunts others and blames them for her problems. Flattery will make her almost putty in your hands.
History: Diesa was born the youngest of three triplets. Diesa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Diesa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Ugly, Antagonistic, Selfish. Bonds: Family, Criminal record. Occupation: Banker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Banded mail.
Dworic Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Guard, but he was a colossal failure. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found
Ideals: Athletic, Gifted, Logical. Bonds: Job, Adventurer, Family. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Immeral Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He has a golden handlebar mustache and slicked back golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Insomniac, Ugly. Bonds: Military, Nature. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 pp.
Himo Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many tan ritualistic tattoos. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Glassblower, who enjoyed hunting, Himo was taken on many hunting expeditions. Himo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 1 Silk rope.
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