Spring Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her yellow fur is unkempt and raggedy. Her copper eyes are slightly larger than normal.
Personality: She is a hateful person. She taunts others and blames them for her problems. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Body Guard
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp.
Vepar Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears rags and sports a simple walking cane. She has dyed her greying silver hair a little too much giving a sharp silver color. Her fair skin shows little sign of her aristocratic breeding.
Personality: Vepar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made her what she is. She moved out south to avoid the crime she committed. She was granted divine powers by her dying brother.
Motivation: She has decided she is irredeemable.
Ideals: Extrovert, Gifted. Bonds: Poor, Attractive, Mentor, Criminal record. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Buckler.
Rohesia Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'8" and wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She exudes charisma. She is a tour de force of persuasion. Animals are drawn to her, and she is able to talk to them.
History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She now mingles about in high society.
Motivation: To get a good night's sleep; and she has money and likes to spend it
Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Hugolina Reid, Female Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is kept up in a ponytail inside a small hat. She wears round tiny glasses practically rammed into her face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Around other people she will do her best to conceal her emotions and appear jolly.
History: Hugolina was raised in a hard working conservative environment. She worked as a nervous Servant and found it very stressful. She now spends her time doing works of charity.
Motivation: Balancing her hectic life and new Servant responsibilities is difficult; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Poor, Job. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. Jet (50 gp).
Donaar Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His silver crest is long and unkept. He has a dull look in his red eyes.
Personality: Donaar wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor, Rich. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Tourmaline (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!