Tippletoe Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She is typically in her Map Maker uniform. She keeps her long white hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She comes from a rich northern family. She helped her mother out around the business and became quite the natural. She now spends her time doing works of charity.
Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Bonds: Job, Attractive, Family, Rich. Occupation: Map Maker
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin, Abyssal, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 19000 cp.
Ida Hackney, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a faded coat and loose pants complete with Stetson hat. She has dyed her greying white hair a little too much giving a sharp white color. She tend to wears goggles to shield her eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Navigator profession.
History: Born to a pair of adventurers, Ida grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ida took refuge in the large cave and found the beat up shortspear and armor she uses now. She has worked as a Gardener like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and to reunite with her old friends
Ideals: Impeccable. Bonds: Job, Adventurer, Nature. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 1 Masterwork Common Melee.
Tordrid Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is well dressed, constantly wearing a brown suit, black shirt, and violet tie. She is an epitome of beauty. Her long auburn hair is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small mountains village. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the south
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Nature, Slave. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp. 1 Masterwork Common Melee.
Drenna Bentley, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her red hair is wavy and long. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a great chef.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has never given up on her writing dream.
Motivation: She is currently in port desperately looking for someone to get her out; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Disciplined, Gifted. Bonds: Slave, Debt. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 120 gp. 6 Acid flasks.
Hamil Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor. He has a slight overbite and is overall scrawny. He has brown hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
