Georgina Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'1" and wears a custom-built plate barding that's adorned with white lining and desert motifs. Sporting a red mohawk this woman's hair draws a lot of attention. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in bastard sword use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Georgina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and she wants nothing more than to rejoin the army
Ideals: Impeccable, Fighting. Bonds: Attractive, Enemies, Military. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Ulfgar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He sports a long auburn beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Ulfgar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Ulfgar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 20 (+5) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp.
Hamil Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man has a large red mantle and cape that has been intricately interwoven into his brown robe and is in decent physical shape. With bright black hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. After a long history of fighting, Hamil and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 110 gp.
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His white fur is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. His job bores him to no end. He has decided to make it more interesting.
History: Born in the north to a Bowyer, Great learned a great deal about his mother's area of expertise. Great was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Great decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Flaws: Insane. Bonds: Immigrant, Adventurer, Criminal record, Job. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: Rhodochrosite (14 gp).
Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her red hair is thinning but still full. Her hazel eyes peer out from beneath her deerstalker brown hat.
Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born to a Bather, her mother struggled to pay the bills. Over the years she perfected her riding and shooting skills. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the north.
Ideals: Philantrophist, Entrepeneur. Bonds: Immigrant, Poor, Nature. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 350 gp. Hematite (16 gp). Deep green spinel (140 gp).
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