Veloptima Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears dark leathers with embroidery, and is pretty ugly. She keeps her white hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Veloptima speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When she was but 8 years old her parents immigrated from the west. Veloptima was born on a far western plains where she grew up under the tutelage of her mother, an expert Architect. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veloptima fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 1400 sp. 4 Antitoxin. 4 Tanglefoot bags.
Gilthur Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and muscular, this northern man likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his chestnut hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He comes from a rich northern family. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.
Motivation: Sabotage a competitor.
Ideals: Athletic, Entrepeneur. Bonds: Job, Rich, Family. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Wella Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Shoemaker. She keeps her golden hair in a pixie cut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Wella was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and to be a mayor again
Ideals: Joker. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his chestnut hair. He has gleaming, smiling black eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Marbas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: His religion dominates his actions.
Flaws: Racist. Bonds: Attractive, Religious, Poor, Immigrant. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 15000 cp. Jade (40 gp). Blue quartz (16 gp). 1 Magnifying glass.
Therlin Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She very much looks the part of a Weaver. Her brown hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. She invites people to come help in her community garden.
History: Gifted from a young age, Therlin studied abroad. Her necromantic abilities were realized during a raid on her village. She's since become an addict/alcoholic.
Motivation: Expand her business; and balancing her hectic life and new weaver responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Insane, Addict. Bonds: Job. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp.
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