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Alvyn Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Military, Rich, Nature. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Alvyn Shadowcloak, Male Gnome Wizard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 20 (+5)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. 1 Magnifying glass.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a grey costume with the symbols of death on his torso. His hair is long and golden with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Persistence. Flaws: Sensitive. Bonds: Attractive, Rich, Nature. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Home, Male Human Adept 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 16 (+3)16 (+3)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 2000 cp.


Social Check DCs


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He dresses like a well dressed Glassblower does, and his gloved hand is found clutching a falchion. His red hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Adrik was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Bonds: Job, Adventurer, Religious, Family, In love. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Adrik Torevir, Male Dwarf Monk 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Gynnie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She is dressed in a clean red cloak covering her clean studded leather. She has a hunchback. Her black hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed easterner is not easily forgotten.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with finding treasure.

History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Wants to open a new tavern; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Gynnie Warmwater, Female Halfling Ranger 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 gp. Jade (110 gp). 1 Banded mail.


Social Check DCs


Arara Amastacia, Female Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears bulky blue painted plate armor. Her chestnut hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She also has developed a complete distrust of the Glassblower profession.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Ruler for the past few years.

Motivation: Further expansion of business; and she is terrified, and will act out of fear

Flaws: Ugly, Addict, Fearful. Bonds: Job, Slave. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Arara Amastacia, Female Elf Barbarian 2
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs

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