Mumpena Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a tan vest and prefers grey and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. She has styled her golden hair well, parting it to the right. Her blue eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and to find somewhere to settle down
Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Bagga England, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, red shirt, and white tie. His white hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 4 years old his parents immigrated from the west. He moved out east to avoid the crime he committed. He hasn't been sleeping well lately.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Insomniac, Shy. Bonds: Criminal record, Immigrant. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Trey Vance, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He has a very tight haircut. His eyes are hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Gifted. Bonds: Rich, Adventurer, Military. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp. Brass mug with jade inlays (200 gp). 1 Banded mail.
Zanna Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with grey socks and a vest with buckled shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She keeps her golden hair in a pixie cut. Her blue eyes lackadaisically let the world flow into them.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Zanna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Zanna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She used her abilities to travel the world and help people.
Motivation: She is not mentally stable, and does not behave rationally; and to reunite with her absent father
Ideals: Philantrophist. Flaws: Terse, Insane. Bonds: Family, Poor. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Mamnen Honor, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with blue pants. He has a slight overbite and is overall scrawny. He keeps his blue hair in a pixie cut. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Glassblower, who enjoyed hunting, Mamnen was taken on many hunting expeditions. His childhood dream was to be a Glassblower, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Disciplined, Philantrophist. Bonds: Nature, Job, Adventurer. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
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