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Advanced [show]


Korinn Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears skinny pants and wears a green and blue robe with the hood down. Her bronze crest is long and unkept. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Barber but believes her peers are too gung-ho.

History: She was born in a small forest village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Barber job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and balancing her hectic life and new barber responsibilities is difficult

Ideals: Gifted, Pacifist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Korinn Gygazzylyshrift, Female Dragonborn Warrior 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Agnes Yeardley, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). Her hair is short and chestnut. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She believes the world needs to unite to get rid of brigands once and for all.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Agnes was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agnes decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Enemies, Criminal record. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Agnes Yeardley, Female Human Fighter 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. Moonstone (30 gp).


Social Check DCs


Ethereal In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears pastel leather gloves, a pastel jacket, and tight pants. His black fur is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly, Shy, PTSD. Bonds: Rich. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Ethereal In the Wind, Male Tabaxi Paladin 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. Hematite (13 gp).


Social Check DCs


Aramil Rothenel, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is dressed in an above average manner. He has a long brown beard with little hanging trinkets. His brown eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Aramil Rothenel, Male Elf Druid 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 pp. Freshwater pearl (12 gp). Obsidian (12 gp). Pink pearl (90 gp). 1 Half-Plate.


Social Check DCs


Trail Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears silk and lounges about seductively. Her long cinnamon fur is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Bellfounder, Trail learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Trail Prim Posies, Female Tabaxi Rogue 4
Medium (4'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 18 (+4)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: Just what you see.


Social Check DCs

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