Shag Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a white collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His white hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in a small plains village. He helped his mother out around the business and became quite the natural. He became a Butcher soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist. Bonds: Poor, Attractive, Job, Nature. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
Silaqui Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears very tight pants and wife beaters, though occasionally she sports a blue coat, marred by beers. She wears a Stetson hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is frequently practicing swordplay.
History: She was born in the south. A gifted student she started as a Barkeep, but she got bored and became a Roofer. She has drifted from career to career and currently works as a Roofer.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Job, Military, Immigrant. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Thea Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Sculptor. Her brown hair is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small plains village. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). During her travels, Thea and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thea discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Thea fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Further expansion of business; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Disease. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
Possessions: 300 sp.
Golm Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, grey shirt, and white tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a gnolls raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Caeldrim Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He carries with him a set of spears on his belt, each one with a amethyst on the hilt. He wears his white hair down. His skin is flawless and his green eyes scan people very quickly.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He uses divination through singing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Military, Family. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
