Yevelda Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears professional attire. She wears a feathered hat to cover her moderate length red hair. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She was born several months after her mother was called into army service. She moved from fad to fad and when she turned 15 she discovered singing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A strong sense of loyalty to Tiefling people; and balancing her hectic life and new ploughman responsibilities is difficult
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Attractive, Military. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1100 sp. Azurite (4 gp). Red-brown spinel (60 gp).
Drifting Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She carries with her a set of tridents on her belt, each one with a aquamarine on the hilt. She wears her cinnamon fur down. She has gleaming, smiling green eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.
History: Drifting was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Numba Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears tan cloth garments or leather armor. She is tall, broad shouldered and powerfully built. She sports golden long hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She also has developed a complete distrust of the Seamstress profession.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Seamstress, but she was a colossal failure. She became a Blacksmith soon after.
Motivation: A deep hatred of brigands; and revenge
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Job, Enemies. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Aquan, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Tourmaline (50 gp).
Caeldrim Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Mortician uniform and is in decent physical shape. He has dyed his greying golden hair a little too much giving a sharp golden color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist, Optimist. Flaws: Insane. Bonds: Job, Poor. Occupation: Mortician
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red spinel (50 gp).
Holg Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He moved out south to avoid the crime he committed. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Debt, Family. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 120 gp. 3 Holy water.
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