Mardnab Nackle, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To clean up the streets; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Guardian. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: 130 gp.
Mary Copeland, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear grey pants and tee shirts. Her skin is fair and her fingers are delicate and long. With bright brown hair. She has brown eyes and a grey hat with a blue feather.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A true patriot, Mary would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Mary was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her relatives are trying to arrange a marriage; and she is greedy
Flaws: Emotional. Bonds: Military, Job, Rich, Family. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1
Possessions: 300 sp.
Emerald Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'8" southern woman, she wears a pastel costume with the symbols of death on her torso. She wears her lavender fur down. Her amber eyes lackadaisically let the world flow into them.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is able to fit into much smaller and tighter spaces than normal.
History: Emerald was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Her divine abilities were realized during a raid on her village. She now travels the world, in search of power and loot.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Debt. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Taklinn Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 20 (+5) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Nagrette Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: When she was but 7 years old her parents immigrated from the east. Nagrette was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Knight. She left for the east, certain she would find work there.
Motivation: To get a good night's sleep.
Ideals: Passionate. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Hematite (16 gp). 1 Masterwork Heavy steel shield.
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