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Advanced [show]


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is still thick. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Bertram was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: Regain custody of his son.

Ideals: Athletic, Disciplined. Bonds: Attractive, Enemies, Family, Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Bertram Graeme, Male Human Sorcerer 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 pp. Star rose quartz (40 gp).


Social Check DCs


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with small hat. His hair is greying and his face has many wrinkles. His green eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Bhevek studied abroad. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Enemies. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Bhevek TellPenny, Male Halfling Expert 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 11 (+0)14 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Trail Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt, and a wedding ring on her left hand. Her lavender fur is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Trail is depressed about a lot of things. She tends to be a nihilist. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Herbalist arts, while her father instructed her in etiquette, music and courtly manner. She moved out south to avoid the crime she committed. She now mingles about in high society.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Professionalism. Flaws: Depressed. Bonds: In love, Rich, Criminal record. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Trail Running, Female Tabaxi Wizard 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Theodoric Eastoft, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright grey suits and hats, and is pretty ugly. His white hair has been sun bleached extensively. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). By chance he met his brother recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Family, Adventurer, Criminal record. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Theodoric Eastoft, Male Human Cleric 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 18 (+4)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 14
Languages Common, Terran, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp.


Social Check DCs


Vondal Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his halberd, and his gloved hand is found clutching a halberd. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Vondal was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Draws out vowels

Attributes [hide]

Vondal Silveraxe, Male Dwarf Monk 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Goblin, Undercommon, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. Star rose quartz (50 gp). Lapis lazuli (10 gp).


Social Check DCs

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