Gale Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a well pressed and immaculate suit (or dress). She keeps her yellow fur in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Fighting. Flaws: Racist, Forgetful. Bonds: In love, Adventurer. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Seebo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright tan suits and hats. He sports a flattop hair cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Azurite (7 gp).
Sybil Huxley, Female Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She wears a grey coat over a white low-cut shirt, and a Stetson hat upon her head. She has dyed her greying black hair a little too much giving a sharp black color. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Sybil was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. After coming to the age of reason, Sybil took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Server
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Emerald Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a card on it. Her beige fur is thinning but still full. She has hazel eyes and a pastel hat with a white feather.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She can't help but pocket interesting objects she comes across
History: She is the product a well kept family trust fund and as such has never really known need. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has achieved small success as a Roofer.
Motivation: She is unsatisfied with her job; and seeks redemption
Bonds: Rich, Job, Criminal record, Religious. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Georgina Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red costume with the symbols of the four houses of cards on her torso. She is portly but not overly obese. She has done her best to style her black hair to look like a famous performer. She is baby faced.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. As long as the job gets done she does not care how it got done.
History: Georgina was born with her mother's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: She loathes her own lifestyle; and to reunite with her old friends
Ideals: Professionalism. Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp.
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