Eiravel Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this eastern man wears a worn and beaten armor. He keeps his long auburn hair kept up in a rat tail. His eyes are amber and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born into a rich family. Cursed with a spirit at a very young age, Eiravel has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Performer
Voice: Slurs words
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 6000 cp. 1 Masterwork Common Melee.
Kipper Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Military, Mentor. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. 1 Masterwork Common Melee.
Three Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, constantly wearing a pastel suit, green shirt, and brown tie, and a wedding ring on her left hand. Her black fur is greasy and uncared for. She has several tiny jet earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: In love, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Meriele Hanali, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her bow. Her red hair is greasy and uncared for. She has gleaming, smiling gray eyes.
Personality: She is a Guard first and foremost. She believes firmly that knowledge should be universal. She also has developed a complete distrust of the Banker profession.
History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Banker, but she got bored and became a Guard. She has worked as a Guard like her father before her.
Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern
Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Celestial, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Uncommon Weapon.
Krusk Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting white shirt and pants. He has blonde hair. His ears are large.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Krusk was raised in a hard working conservative environment. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against illithids
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Melee.
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