Adran Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Carpenter. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray.
Personality: Overbrimming with self-confidence, Adran isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Carpenter job and began his own company from there.
Motivation: To settle down with his crush; and sabotage a competitor
Ideals: Impeccable, Professionalism. Bonds: Rich, Job, Has a crush. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp. 1 Masterwork Common Melee.
Zephan Moral, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His chestnut hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: Zephan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: A powerful slaver made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Athletic, Impeccable. Bonds: Attractive, Criminal record, Mentor. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 800 sp. Violet garnet (700 gp). Chrysoprase (60 gp).
Bidreked Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. He keeps his black crest in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: Bidreked lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he doesn't get along with people that don't share his tastes
Ideals: Gifted, Impeccable. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 200 gp.
Zagga Stratford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is drawn into a tight pony tail with a skull scrunchie. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She's repulsed by the PC; and wants to raise her children well
Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 2000 cp. 1 Masterwork Musical instrument.
Alice Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a worn and beaten armor. Her white hair is knotted and matted. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was always a brilliant, if unscrupulous mind. Through the years after Alice was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Alice's mother didn't care for her much, and the feeling was mutual. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Joker, Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Sailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
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