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Advanced [show]


Nadarr Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports green clothing, slightly heavier than average wear. His brass crest, when down, is lengthy. His ears are large.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Nadarr hails from a village terrorized by giants. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Nadarr Argenthrixus, Male Dragonborn Fighter 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)17 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 600 sp. Star rose quartz (50 gp). Chrysoprase (50 gp). Sardonyx (50 gp).


Social Check DCs


Naill Rothenel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tan leather gloves, a tan jacket, and tight pants. His silver hair is still thick. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Naill hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Naill grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Naill took refuge in the old dungeon and found the beat up scythe and armor he uses now. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Artistic. Flaws: Addict. Bonds: Adventurer, Nature, Religious. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Naill Rothenel, Male Elf Ranger 2
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Ozyman Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear red tank tops with violet pants. With bright silver hair and a scraggly beard. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Ozyman will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Ozyman Wildcloak, Male Halfling Fighter 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cressel Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a black small hat and black clothes. His right leg appears badly burned and disfigured. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Bounty Hunter.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Religious, Job. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Cressel Prudence, Male Tiefling Druid 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Freshwater pearl (6 gp). 1 Average lock.


Social Check DCs


Meriele Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a yellow armored body suit, with a simple pastel line shooting up and back down. Sporting a brown mohawk this woman's hair draws a lot of attention. Her eyes are brown and she is always smoking a pipe.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Retire the richest woman in the south; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Slave, Immigrant. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Meriele Bohm, Female Half-Elf Ranger 2
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1500 sp.


Social Check DCs

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