Cora Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a well pressed and immaculate suit (or dress). Her hair is greying and her face has many wrinkles. She has a tattooed face.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She comes from a rich eastern family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Scribe. She's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: To unite with her brother; and she is unsatisfied with her job
Ideals: Joker, Justice. Bonds: Rich, Job, Family. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Spring Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright. His orange fur is lengthy. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the south his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Joker, Impeccable. Bonds: Nature, Poor, Adventurer. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Aura Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. His fur is lavender, silky, and of moderate length. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted from career to career and currently works as a Armorer.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Artistic. Bonds: Attractive, Job, Poor, Debt. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. Obsidian (13 gp). Aquamarine (700 gp).
Barendd Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His wide-brimmed hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.
Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.
History: Barendd was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels threatened by others; and a strong sense of loyalty to dragonborn people
Ideals: Professionalism. Flaws: Ugly, Fearful, Secretive. Bonds: Poor, Nature. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 sp. Moonstone (40 gp). Tourmaline (140 gp). Onyx (40 gp). 1 Breastplate.
Five Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He has dyed his greying black fur a little too much giving a sharp black color. His blue eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west to a Scribe, Five learned a great deal about his father's area of expertise. After coming to the age of reason, Five took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Disciplined, Logical, Gifted. Bonds: Immigrant, Job. Occupation: Scribe
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 gp.
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