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Advanced [show]


Sora Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear black clothing when she does not wear armor. She wears a broad hat to cover her moderate length blue crest. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and wants to work out more often

Ideals: Athletic, Justice, Gifted. Flaws: Disease. Bonds: Guardian, Criminal record. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Sora Orexijandilin, Female Dragonborn Ranger 3
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 14000 cp.


Social Check DCs


Jelenneth Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a yellow cloak and cross-gartered grey stockings. She has a long brown ponytail with little hanging trinkets. She has a dull look in her green eyes.

Personality: She will rave to anyone who will listen. She enjoys reading and quiet.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jelenneth took refuge in the ruined castle and found the beat up flail and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants her loneliness to end; and wants a kiss

Ideals: Logical, Entrepeneur. Flaws: Insane. Bonds: Nature, Has a crush. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Jelenneth Woods, Female Half-Elf Fighter 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Miles Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Miles hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered painting. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of goblins

Ideals: Artistic, Philantrophist. Flaws: Hedonist, Insane. Bonds: Enemies. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Stansfield, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 16 (+3)17 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 6000 cp. 1 Everburning torch.


Social Check DCs


Patrin Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long copper crest is drawn into a two foot long braid. His red eyes dart from person to person to random spaces in the air.

Personality: Patrin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Sailor in town.

History: Patrin was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.

Motivation: Expand his business; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Rich, Job. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Patrin Pyraxtallinost, Male Dragonborn Wizard 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 20 pp. 1 Half-Plate.


Social Check DCs


Manfred Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is long and silver with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His fierce blue eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Jeweler in town.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up mace and armor he uses now. He inherited the family business which he has now maintained for 15 years.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Disciplined. Bonds: Job, Nature, Adventurer. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Stafford, Male Human Sorcerer 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs

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