Great Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears an entirely pastel suit with grey socks and a vest with buckled shoes, she is not a threatening figure. Her orange fur is smooth and relatively long. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Great was born in the north. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Bather soon after.
Motivation: She's in love; and she has a crush on the local guard
Ideals: Philantrophist, Persistence, Fighting. Bonds: Job, Has a crush. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Mantus Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with small hat. His silver hair is unkempt and raggedy. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Body Guard
Voice: Whispers
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his violet eyes.
Personality: Rurik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Priest
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Faral Horineth, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has done her best to style her black hair to look like a famous performer. She has green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the east to a Roofer, Faral learned a great deal about her mother's area of expertise. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. During her travels, Faral and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Faral discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Faral fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Flaws: Disease, Insomniac. Bonds: Adventurer, Job, Debt. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Robbie Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white wide-brimmed hat and white clothes. Her auburn hair is slicked back into a classic pompadour. Her violet eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted martial powers by her dying brother.
Motivation: She has passion for adventuring and risk; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Addict, Selfish, Insane. Bonds: Adventurer. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
