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Advanced [show]


Cora Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear red clothing when she does not wear armor. Her hair is brown and curly. She has a tattooed face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She got into the Painter business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cora. She used her abilities to trick people and travel the world for free.

Motivation: She is wracked by social anxiety; and seeks redemption

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Has a crush, Criminal record. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Cora Goodbarrel, Female Halfling Adept 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Gerald Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was born to loving parents in a slum to the east. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and gnomish compassion

Flaws: Insane, Racist, Mundane, Fearful. Bonds: Poor. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Gerald Hildenman, Male Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. 8 Acid flasks.


Social Check DCs


Anthony Washington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has brown hair. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To reunite with his old friends; and to get a good night's sleep

Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Anthony Washington, Male Human Rogue 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Unvera Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a blue collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her hair is always cut to a buzz. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She speaks before she thinks and is too direct. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She got into the Carpenter business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She became a Carpenter soon after.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Optimist. Flaws: Impulsive. Bonds: In love, Job, Nature. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Unvera Bafflestone, Female Gnome Adept 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 14 (+2)12 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 80 pp. Deep green spinel (80 gp). Red garnet (80 gp).


Social Check DCs


Senteq Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy tan suit. His golden hair is slicked back into a classic pompadour. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Philantrophist, Extrovert. Flaws: Insomniac. Bonds: Attractive, Rich, Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Senteq Tarkelby, Male Gnome Rogue 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 5 Acid flasks. 1 Tanglefoot bags.


Social Check DCs

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