Maegan Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red costume with the symbols of the four houses of cards on her torso. She has a moderate pudge and is not very fit. Her brown hair is drawn into a tight pony tail with a rose scrunchie. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Bowyer but believes her peers are too gung-ho.
History: She was born into a rich family. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She has built up a small fortune and can afford her own way.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Aquan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Chain shirt.
Murook Spaulding, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in white turtlenecks beneath a black coat with tan slacks. Her black hair is matted, messy, and big. Her eyes are gray and she is always smoking a pipe.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Around other people she will do her best to conceal her emotions and appear jolly.
History: Murook was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Bellfounder
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 40 gp. 1 Holy water.
Loopmottin Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a tight fitting blue shirt and pants. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Butcher business.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Loopmottin reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is searching for what she claims is her rightful reward.
Motivation: To pay off her debts; and she wants nothing more than to rejoin the army
Ideals: Joker, Persistence. Bonds: Military, Adventurer, Debt. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Beatrice Kitchur, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her red hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Beatrice was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and she wants revenge against gnolls
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Enemies, Military. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Diesa Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and prefers to wear brown pants and tee shirts. She has slicked back golden hair. Her ears are large.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She misses her home and complains about the freezing weather, even in summer.
History: Diesa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Silver comb with moonstones (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
