Dayereth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is thinning but still full. His violet unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south to a Miller, Dayereth learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Job. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Bilbron Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Orc culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his absent father; and a strong sense of loyalty to half-orc people
Flaws: Racist, Insane. Bonds: Criminal record, Nature, Job, Family. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 370 gp.
Pelt Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He is dressed in earthy colors with a pastel and white handkerchief worn on his right side. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Pelt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelt decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Armorer.
Motivation: He is content; and expand his business
Flaws: Insane, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. Smoky quartz (30 gp). 1 Masterwork Light steel shield.
Shanairla Estevan, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and wears loose pants and a collared shirt complete with sweater beneath her coat. She has wavy auburn hair. This hazel eyed northerner is not easily forgotten.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. Animals are drawn to her, and she is able to talk to them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is greedy; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane, Secretive. Bonds: Enemies, Rich. Occupation: Layabout
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Amethyst (100 gp). Jasper (20 gp). Zircon (20 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His fur, while still mostly brown, has prominent grey streaks. His amber eyes dart from person to person.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich southern family. A gifted student he started as a Bricklayer, but he got bored and became a Carter. In the meantime he has taken over work as a Carter and occasionally as a mercenary.
Motivation: Seeks redemption; and sabotage a competitor
Bonds: Enemies, Adventurer, Criminal record, Rich, Job. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!