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Advanced [show]


Margery Marston, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large brown jacket. She has a long auburn ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Body Guard, Margery learned a great deal about her mother's area of expertise. Cursed with vampirism at a very young age, Margery has worked very hard to control her curse. She inherited the family business which she has now maintained for 8 years.

Motivation: To protect her home.

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Guardian, Job. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Margery Marston, Female Human Sorcerer 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp. Obsidian (8 gp).


Social Check DCs


Drifting Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown costume with the symbols of death on her torso. Her long red fur is drawn into a two foot long braid. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. When she's not drinking or sleeping the drinks off, she's doing writing.

History: She was raised in a desert tribe. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Drifting Blossom, Female Tabaxi Druid 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Hecat Comedy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely black suit with grey socks and a vest with buckled shoes. She carries with her a set of clubs on her belt, each one with a emerald on the hilt. She has wavy red hair. Her eyes, though not visible through her cowl, are silver.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: The child of a Animal Trainer, who enjoyed hunting, Hecat was taken on many hunting expeditions. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Hecat Comedy, Female Tiefling Aristocrat 2
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 10 (+0)16 (+3)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Horner, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Farmer uniform. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. He has a very tight haircut. He has a dull look in his brown eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Farmer, Guy learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has drifted from career to career and currently works as a Farmer.

Motivation: Sabotage a competitor.

Ideals: Fighting, Artistic, Logical. Flaws: Shy. Bonds: Job. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Guy Horner, Male Half-Elf Warrior 2
Medium (5'4") Half-Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 290 gp.


Social Check DCs


Gesrethe Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She very much looks the part of a Junk Dealer, and she perpetually has her glaive ready. Her white crest is heavily combed to the left. She is very pretty but has cold, dead eyes.

Personality: This woman loves painting and to teach people painting more than just about anything. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gesrethe was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Junk Dealer for hire.

Motivation: Further expansion of business.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Gesrethe Turnuroth, Female Dragonborn Adept 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs

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