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NPC Generator

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Advanced [show]


Avelina Elton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath her clothing is a huge mess of scar tissue. Her white hair is well kept. Her hazel eyes are passionate and lively.

Personality: She acts crazy and hedonistic. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in the west her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Find a way to reverse the transformation of her sister.

Flaws: Hedonist. Bonds: Poor, Slave, Family, Attractive. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Avelina Elton, Female Human Wizard 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Georgina Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is generally shirtless and showing off her tattooed chest. She wears a wide-brimmed hat to cover her moderate length brown hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Georgina took refuge in the old dungeon and found the beat up longbow and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature, Poor, Job. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Georgina Quickstep, Female Halfling Ranger 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)14 (+2) 13 (+1)17 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Matilda Chatham, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a grey collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has styled her black hair well, parting it to the right. Her amber eyes lackadaisically let the world flow into them.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Healer profession.

History: She was born in the west. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to reunite with her absent mother

Bonds: Job, Immigrant, Rich, Family. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Matilda Chatham, Female Human Commoner 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Margery Westbrook, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and chestnut with streaks of red, and is pulled back with small grey clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She dislikes all the random violence that takes place in the east. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Margery was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She moved out south to avoid the crime she committed. Some 6 years later her spouse died after the birth of her daughter. Heartbroken, Margery never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Bonds: Adventurer, In love, Poor, Criminal record. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Margery Westbrook, Female Human Monk 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Purban Underbough, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: Purban speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: He was born in the north, but his parents moved at a very young age to the south. Cursed with unlife at a very young age, Purban has worked very hard to control his curse. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Purban Underbough, Male Halfling Fighter 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. White pearl (70 gp).


Social Check DCs

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