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Advanced [show]


Shadow Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of luck around her neck, and a kukri on her belt. She keeps her long orange fur kept up in a rat tail. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Poor. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Shadow Treat, Female Tabaxi Wizard 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Orsik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in earthy colors with a grey and green handkerchief worn on his left side. His long golden hair is drawn into a two foot long braid. He has a dull look in his brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.

History: The child of a Ruler, who enjoyed hunting, Orsik was taken on many hunting expeditions. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's mother didn't care for him much, and the feeling was mutual. He has worked as a Barkeep like his mother before him.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Orsik Ungart, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 90 gp.


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Farmer for hire.

Motivation: Meet up once more with his childhood friend.

Flaws: Selfish. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Farmer

Voice: Mumbles to self between sentences

Attributes [hide]

Oskar Helcral, Male Dwarf Adept 2
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 16 (+3)7 (-2)
Skills Acrobatics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1900 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large black tufts of hair around his ears. His amber eyes peer out from beneath his deerstalker white hat.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Fulbar and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Military. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Fulbar High-hill, Male Halfling Rogue 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Fonkin Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his silver hair up in a very large beehive style do. His eyes are brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Fonkin was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Adventurer

Voice: Draws out vowels

Attributes [hide]

Fonkin Wildwander, Male Gnome Fighter 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills History +4, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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